In case you’d been wondering, achievements are coming to Minecraft. Developer Notch explains that the team has been working on a system for the smash-hit indie sensation, but that they’re not sure quite when it will be implemented.
From a [surl=http://notch.tumblr.com/post/3940195633/the-state-of-minecraft]recent blog post[/surl], Notch explains that they hit a temporary stumbling block, trying to work out how to deal with offline mode, so that achievements could synch when gamers next went online. That’s now been fixed, so it’s onto the next problem!
I really like the Mojang approach, here:
We’ve got a couple of people in the office who don’t like achievements in games at all, so the goal is to design something that they’re fine with.
…as someone who’s not a huge achievement hoarder, I can understand this. I don’t want to have to grind through mindless chores, like “cut down 10,000 trees”. Fortunately, Notch agrees with me, promising challenges, rather than chores. His example: “Ride a pig off a cliff”.
He says the game will soon keep track of various game-related statistics, though, with the intention of – one day- publishing these on your online profile page, in case you wanted to brag about what you’ve been spending all your time on.
This will all take a bit of time though – but colleague Jens has introduced a new mob that will be in the game very shortly. Introducing: The Wolf!
You can tame it and order it to follow you around, and it’ll work as a pet. They’re fairly rare, but they won’t despawn once you’ve tamed them.
They’ll be introduced with Minecraft Beta 1.4 – and while these ones seem perfectly sweet, I’m assuming that their not-so-nice cousins will tag along, too.
And, in the spirit of all things Minecraft and all things cute, here is Tubbypaws’ papercraft tribute to “[surl=http://tubbypaws.blogspot.com/2011/02/this-is-my-little-papercraft-tribute-to.html]the blocky block 3d block game[/surl] with all the pixely blocks and scary block things that run after you fun beta”. Enjoy.