Speaking to [surl=http://spong.com/article/24024/David-Cage-We-Own-The-Interactive-Story-Telling-Genre]Spong[/surl], David was obviously pleased with the game’s success, but was looking to the future.
“We want to show that Heavy Rain was not a coincidence or a lucky shot – that it was really something that makes sense and that we can build on.
He explains that he won’t be continuing the Heavy Rain narrative, because he wants to demonstrate gaming’s ability to use drama to tell any type of story “in any genre and in any style”.
“So, we are going to explore different directions. Still very dark, still for adults, but completely different from Heavy Rain. We want to satisfy our fans, but we want to surprise them too. That’s our challenge.”
Quantic Dream haven’t really done so well with sequels. The follow-up to cult favourite Omikron: The Nomad Soul has turned to vaporware, dropped so that the development team could focus on Heavy Rain, a “spiritual successor” to Fahrenheit (Indigo Prophecy). We’re guessing that this new, dark, adult title is probably not Nomad Soul: Karma, but if we’re not getting more Heavy Rain we can still hope, right?