BioWare‘s Community Coordinator Chris Priestly has taken to the Mass Effect 2 forums to address PS3 gamers’ complaints. Apparently the newest version of the game for that platform is, shall we say, riddled with bugs, which are creating all sorts of issues – including freezing and dramas with saved games.
Chris posted an apology from the company for the inconveniences, and announced that a patch will be delivered to Sony very shortly, before being released via the PlayStation Network. The patch is currently going through quality assurance, but is expected to be handed over on Friday. How long Sony will take is an unknown at this stage, but fingers crossed we won’t be waiting too long.
He also included the patch notes to let you know what will be included:
-Fixed a crash related to memory fragmentation. This fix will also resolve the crashing that corrupted Save Games.
-Slightly improved load times and level streaming.
-Added some telemetry to better improve future titles.
-Updated some strings to fix spelling mistakes (Sorry Kaidan!)
-Fixed the picture frame in Shepard’s Cabin to accurately reflect your love interest choices in Mass Effect: Genesis.
-Fixed a rare crash in the PSN version in Shepard’s Cabin.
Priestly also directly addresses the drama that is corrupted save files and in-game freezing, by offering a work-around that will still allow you to play the game before the patch is released:
While data and telemetry have shown that very few people have seen this issue, we know a few of you here have experienced this problem. There is a very simple work around to ensure the freezing and corruption issues are minimized. Simply restart your game every few hours. By shutting down and restarting your game, you will not encounter the corrupted save issue.
And no, there’s no word yet on whether or not you’ll be able to uncorrupt any saves that may have been affected.
So – what do you think? Have you been playing ME2 on PS3? Have you been affected by the drama?
(Incidentally, nearly a year ago, people were having issues with the PC version that resulted in the creation of MassAffinity, to get around the game’s long loading times.)