Nobody loves a quitter, particularly not when you’re paired up against one in an online match. Various companies over the years have experimented with different ways of dealing with these people – the ones who will win happily but literally disconnect the machine if it looks like they’ll register a loss.
[img_big]center,3550,2011-01-07/__haggar0091-00000_bmp_jpgcopy.jpg,This is just before Iron Man mysteriously disappears from the game.[/img_big]
Basically, the game will keep track of your connection habits. If your connection frequently disappears near the end of online games, this will all be recorded, and a hidden statistic will be marked down. Nobody can see this invisible stat, but what the game does with it is a thing of beauty.
Rage quitters who have the marker will be matched up with other rage quitters who have the marker.
They’re effectively weeding themselves out, leaving the rest of us to enjoy the (pretty awesome-looking) game in peace. Poetry!
If this works in real life as well as it sounds like it should, it’d be really great if this concept catches on across the board. Think about it. A world without rage quitters… Could it really be that close?