The original Diablo was released as a port for the original PlayStation back in 1998 (significantly later than the PC release in early 97), and the game has happily stayed on the home computer (Windows PC and Mac OS) since.
This year’s BlizzCon saw a lot of buzz about Diablo III being released on consoles, but the topic was fairly consistently squashed. Well-trained developers replied that while the game was the “most obvious” in the Blizzard library to be ported to a console, there were no plans as yet.
And, knowing that many of the best-kept secrets in the games industry can be let out of the bag by a simple “help wanted” ad, the Diablo 3 Community page has leapt to Blizard‘s defence, stating that this is not an announcement of a console title.
We’re exploring a Diablo-related concept for consoles and are currently looking to fill a few senior console-related positions on the Diablo III team. As we’ve said in the past, with proper care the gameplay could suit the console platform, and we’re interested in seeing what talent out there might be interested in such a project. If you’re passionate about all things Diablo and have the requisite skill and experience, then head over to our jobs site to check out the positions and apply.
Please note that this is not an announcement of a console title. We are first and foremost developing Diablo III for Windows and Mac PCs and don’t intend to allow any possibility of a console interpretation to delay or affect the release of the game.
…at least when they do branch out into console development, there’s going to be plenty of elbow room – Blizzard have signed a lease on two new buildings near its Irvine campus – increasing their office space by 100,000 square feet (that’s nearly 40%!).
They’ll be moving into the new space by the end of the year, and had kept the arrangement very quiet until the news was broken by the Orange County Business Journal, who mention the secrecy is “possibly out of concerns about fans of its games seeking out the company”.