Promising to focus on the “changing game development ecosystem”, the event will peer into the crystal ball to determine Australia’s future role in the global industry (this is particularly interesting following the recent happenings at Krome).
The theme this year is The Player Experience, exploring the world of gaming from the eyes of the player – a holistic view of the development process, and discovering how every step ultimately impacts on the audience.
Game Developers Association of Australia CEO, Antony Reed, explains:
“With such an exciting and thought provoking theme as ‘The Player Experience’ at the very heart of what we’re doing this year, we’re gearing up for a community driven GCAP. This year the industry will come together to dissect the global games industry and look at how, with investment from every discipline in the game making process, we come up with amazing new game concepts and gameplay innovations.”
You’re more than welcome to attend, but if all this chat is inspiring you, the GDAA is now putting out a call for abstracts to be included in the GCAP 2010 program.
As is the case with other games conventions, GCAP 2010 will feature a number of tracks – including marketing and business development alongside programming, design, art, and audio. They’re also planning multiple presentation formats ranging from lectures, panels and round table discussions to hands-on workshops for the more involved elements.
Want to know more? Head to www.gcap.com.au
Want to submit an abstract? Send it to firstname.lastname@example.org
Want to know what to write? Pay attention to the 2010 Program page, which has some handy hints about what to include in your submission.
Be quick though, submissions close Friday 10 September, 2010!