Project Icarus is BioShock Infinite

2K Games have officially shed the codename from Irrational‘s upcoming shooter – and gamers are set to leave the depths of the ocean and take to the stars in BioShock Infinite!

Currently in development at BioShock‘s home studios, Irrational Games, the new BioShock Infinite promises to introduce an all-new narrative experience set in Columbia, the massive city in the sky.

Originally conceived as a floating symbol of American ideals at a time when the United States was emerging as a world power, Columbia is dispatched to distant shores with great fanfare by a captivated public. What begins as a brand new endeavor of hope turns drastically wrong as the city soon disappears into the clouds to whereabouts unknown.

Now, the lost city is falling from the sky, as gamers take on the role of Booker DeWitt, a former Pinkerton agent. He’s been sent to Columbia to rescue Elizabeth, who has been imprisoned there since childhood. Of course, once he finds her, the two form a relationship and discover ways of using their abilities together in an attempt to escape the city.

[img_big]center,58,2010-08-13/columbia.jpg,All this confusion, nothing’s the same to me…[/img_big]

Christoph Hartmann, president of 2K gushes:

“We are excited to expand the world of BioShock, which is one of the industry‚Äôs most critically acclaimed and beloved franchises. We believe that Irrational Games will lend their meticulous attention to detail and unique storytelling expertise to make BioShock Infinite an incredible entertainment experience that will immerse new and diehard fans of BioShock alike.”

You’re forgiven for thinking that this might just be another interpretation of what we’ve come to expect from the BioShock franchise, but creative director of Irrational Games, Ken Levine, says otherwise:

“…when it came to begin work on BioShock Infinite, we only had one rule: No sacred cows. This game is both true to what people love about the series and unafraid to question every assumption.

“In order to explore the floating city of Columbia, we needed an entirely new engine. To bring Elizabeth to life, we had to build brand-new animation and AI systems. To create wide-ranging indoor and outdoor firefights at 30,000 feet, we had to rethink, rebuild and expand the BioShock arsenal. The only thing gamers can be certain of is this: the rules of the BioShock universe are about to change.”

[img_big]center,58,2010-08-13/sky-line.jpg,I can see the signs but they’re not very clear[/img_big]

BioShock Infinite is currently due for release in “calendar 2012”, and it’s being developed for Xbox 360, PS3 and PC. Obviously, details on the game are still pretty scarce, but if you want to know more, head to www.bioshockinfinite.com.

(My apologies for letting my BritPop fangirl roots shine through – but when I read Columbia I can’t help but think of Oasis…)

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