The American Psychological Association has released a report which assess the alleged link between aggressive behaviour and exposure to violent video games.
The ten page report, written by associate professors Patrick M. Markey, Ph.D and Charlotte N. Markey, Ph.D of Villanova and Rutgers Universities respectively, reviews past research that suggests that the personality traits of psychoticism and aggressiveness moderate the negative effects of violent video games.
[img_mid]center,1,2010-05-27/78.jpg,Violent games won’t turn everyone bad[/img_mid]
A psychological model called the Five-Factor mode, which observes openness, conscientiousness, extroversion, agreeableness, and neuroticism, is used as a basis of classification to integrate the past findings and examine why those traits are important moderator variables. The research conducted in the report suggests that those with high neuroticism, low agreeableness, and low conscientiousness are most likely to show aggression and hostility after playing violent video games.
One particularly interesting part of the report is highlighted in the conclusion;
Although the incidences of violence, particularly school violence, linked to video games are alarming, what should perhaps surprise us more is that there are not more violent video game (VVG) driven violent episodes. Given the number of youths who regularly engage in VVG play and the general concern regarding this media, it would seem likely that resulting violent episodes would be a greater occurence. And yet, daily reports of mass violence are not reported. It appears that the vast majority of individuals exposed to VVGs do not become violent in the “real world.”
The results of this study are certainly positive towards disspelling the myth that playing violent video games will transform you into a cold-hearted killer, further research will no doubt need to be undertaken on a much larger scale to convince the community-at-large.