If your games do not update automatically, simply restart your Steam client and the changes should download and slot into place for you.
(Don’t know what this is all about? Steam is one of the world’s largest digital distribution platforms. It’s completely free to download, and also features DRM components, in-game communications and multiplayer functionality – making it a bit of a one-stop shop for gamers, whether they’re into the biggest AAA titles, or the hand-made indie games. One thing Steam is particularly famous for is their game update process – and playerattack aims to bring you their latest news!)
Steam client update released
A Steam client update is now available. To apply the update, click the File menu inside of Steam and then select “Check for Steam Client Updates…”. The specific changes include:
Fixed updating URL shell handler for steam://
Fixed friends windows not fading in/out correctly in the in-game overlay
Fixed layout of bottom launch region in in-game overlay sometimes breaking after using the invite to game dialog
Fixed store pages not showing after exit for some game demos
Fixed a dialog about Cloud sync failures for “Steam Client” popping up sometimes, with a “Play Game” button
Added separator between userâ€™s name and status in compact view for the friends dialog
Fixed automatically closing the overlay when the invite to lobby dialog is closed
Fixed some chat event text being underlined when the text wasn’t clickable
Improved multi-line text entry
Improved updating Steam to retry more servers
Fix friends list updating with pending Clan Invites reading the disk for friendpanel.layout every time
Hint the OS to page out Steam memory more aggressively on every game launch
Fixed “show online friends only” setting applying to “invites” section where everyone is offline
Decreased frequency of some background update checks to decrease the frequency of clientregistry.blob access
Made TCP the default for initial connection attempts to Friends/VAC for users on single core machines
Several small perf optimizations to decrease CPU usage on low end machines
Fixed some fallback logic to improve service when Steam content servers have trouble
Fixed getting invalid error message when registering CD-Keys
Fixed Manual link in game details page to open in external browser (since it’s almost always a pdf)
Beat Hazard Update Released
Updates to Beat Hazard have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Added new Chill Out mode. (Play though multiples songs with infinite lives – Achievements & Leaderboards disabled)
Added multi language support for:
Fixed Rank Up score overflow bug
Fixed single track high score overflow bug
Supreme Commander 2 Update Released
Updates to Supreme Commander 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Fixed a crash when performing a game save on Campaign mission 17, “Surface Tension”.
Fixed UI exploit allowing ACU duplication.
Fixed a skirmish/multiplayer crash when AI was attempting to use a Space Temple that had previously been destroyed.
Fix for AI hangup while targeting for Artillery and Tactical Missile Launchers at extreme range.
Fix to AI withholding resource reservations for construction units that have died.
Fix for AI factories getting stuck not building.
Fix for rare game crashes related to the AI resource manager.
Introducing the new advanced “AI Overlord”.
The AI Overlord can now direct multiple AIs in team-wide attacks and defenses against priority targets and threats (Easy AI will not participate in Overlord operations).
The AI Overlord can merge disparate AI platoons for game operations (Easy AI will not participate in merged platoons).
Added Main Menu buttons for viewing the ranked Leaderboards and the Global Chat Room.
AI can send and respond to distress calls from nearby AI allies.
AI can notify AI allies about priority threats such as Nukes and Artillery.
AI will now perform evasive maneuvering in close combat to mitigate damage from unguided munitions (micro).
AI will now redistribute excessive resources from the “Slush bucket” late game.
AI improvements in evaluating potential Landing Zones.
AI can now mix Experimentals with Conventional units into platoons on creation.
AI now considers mixed group strength when dispatching attack groups.
Added larger AI platoon sizes to accommodate mixed platoons.
AI will now build transports sufficient to handle extended mixed platoons.
Engineer platoons will now use Route threat checking when finding a place to build mass extractors.
Lowered Engineer extractor platoon threat threshold.
Call of Duty: Modern Warfare 2 – Free Weekend, Double XP, and Sale on Now!
Jump in the Call of Duty: Modern Warfare 2 Free Multiplayer Weekend, on now! Also includes double XP earned during gameplay this weekend, plus buy the game before Monday and save!
Garry’s Mod Update Released
Updates to Garry’s Mod have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Added ‘Downloaded Lua’ files cleanup on close
Fixed red laser appearing on some weapons
Fixed missing weapon sway
Fixed HL2MP SMG weapons shoot effects
Fixed crash when NPCs use SWEPs
Fixed ScriptEnforcer kicking too soon
Fixed muzzle flashes from toolgun appearing on viewmodel
Added new spawnicons
Added support for spawning TF2 Spy with masks
Added ‘proper’ thirdperson animations
Added sv_max_usercmd_future_ticks (default: 8 ) should prevent speedhacks.
Added support for per-map particle systems
Fixed crash in Entity:TranslateBoneToPhysBone()
Fixed crash when closing with the help window open
Fixed zombie crash
Fixed bone follower crash (when using unsuitable model)
Fixed crash exploit when Script Enforcer was enabled
Added support for Vector * Vector
Added Entity:SetRenderFX( kRenderFx* )
Added “Depth” and “SizeMode” key values for render targets.
Added ParseParticleManifest( file ) where file will be translated into particles/particles_(file).txt.
Added Player:SetRenderAngles( angle )
PlayFirst Steam catalog continues to grow
PlayFirst expands their catalog on Steam with 10 more titles.
Sid Meier’s Civilization V Shipping with Steamworks – Pre-Purchase Now! – Plus Save 75% on all existing Civilization titles on Steam
2K Games and Valve today announced an agreement to power all PC versions of the highly anticipated Sid Meier’s Civilization V with many of Steamworks’ features and offer a special Digital Deluxe Edition via Steam. Customers who pre-order the regular or Digital Deluxe editions of Sid Meier’s Civilization V on Steam will be rewarded with a free map pack when the game launches in fall 2010.
Sid Meier’s Civilization V players will enjoy the benefits of the Steamworks’ features included in all PC versions, such as auto-updating, Steam Achievements, downloadable content, ability to access from any computer*, multiplayer matchmatching and more.
Sid Meier’s Civilization V Digital Deluxe Edition will expand players’ conquests with the new Babylonian civilization and their ruler, Nebuchadnezzar II (c. 630 – c. 561 B.C.). As King of Babylon, gamers will be able to expand their empire with advanced Babylonian Bowmen to rightfully earn the title of Nebuchadnezzar the Great. Sid Meier’s Civilization V Digital Deluxe Edition will also include an in-depth “Behind the Scenes at Firaxis with Civilization V” video feature, as well as the game’s epic soundtrack.
Gamers who pre-order any version of Sid Meier’s Civilization V from Steam will receive the downloadable bonus content, Cradle of Civilization Map Pack: Mesopotamia for free when the game is available. The map pack will let players experience the traditional Western and Middle Eastern “Cradle of Civilization.” The pack will include the Fertile Crescent with the Nile River valley to the west and extending east down the Tigris and Euphrates river valleys to the Persian Gulf. Leaders will be able to explore new terrain, cultures and conquests.
For those who can’t wait for the immersive experience of Sid Meier’s Civilization V, 2K Games is proud to offer a Steam-wide 75% off sale on all previous Civilization titles for a limited time beginning May 6, 2010.
*In supported countries
Team Fortress 2 Update Released
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
Mann Co. badges updated
– Added new “Primeval Warrior” employee badge
– Moved badges start date to the official TF2 release date of October 10th, 2007
– Gave “Primeval Warrior” badge to anyone who played in the TF2 Beta prior to the official release
– Adjusted existing badges based on the new start date
Fixed player avatars being squashed in the Arena win panel
Fixed a client crash caused by players calling for a Medic
Fixed a server crash caused by receiving invalid data in player commands
Fixed wearables attached to ragdolls not setting their skins and bodygoups correctly
Fixed deflected remote-detonate pipebombs becoming mini-crits when detonated
Fixed deflected remote-detonate pipebombs becoming full crits if the Pyro is critboosted
Prevented custom models from showing domination particles in PropHunt
Team Fortress 2
Added further PropHunt mode support
Added a “SetCustomModelRotates” input, which will enable/disable whether the custom model should rotate yaw (enabled by default)
Added a “SetCustomModelVisibletoSelf” input, which will set whether or not the local player should see his own custom model
Fixed the Engineer being able to build more than 1 of each type of building
Fixed old Engineer build keybinds not working with the new system
Fixed a client crash on shutdown
Fixed the Gunboats not properly applying the damage reduction when Spectators are nearby
Fixed post-processing bug which could cause tone mapping to become stuck at highest setting
Global Agenda Update Released
Updates to Global Agenda have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Golden Vandal health reduced from 70,000 to 30,000
Golden Vandal cargo requirement increased from 40 to 300
Black Lance Vandal health reduced from 35,000 to 20,000
Black Lance Vandal cargo requirement increased from 40 to 200
The Glasgow Airport Rail Link (GARL) was a proposal to directly link Glasgow Central station with Glasgow International Airport in Scotland, United Kingdom. The link was intended for completion by 2013 and would have had a service of four trains per hour running along a semi-reconstructed via Cardonald, Hillington East and Hillington West, to Paisley Gilmour Street station. It would then have branched-off onto a new purpose-built 1.2 mile (1.9 km) line taking it over the M8 motorway into the airport.
Totalize Media have created numerous add-ons for rail simulation games. GARL is their most ambitious project to date featuring the whole route* covering 9km of existing track from Glasgow Central to Paisley St James and an additional 1.9km of new track between the proposed Airport Junction and Glasgow International Airport.
Defense Grid Update Released
Updates to Defense Grid have been released. The updates will be applied automatically when your Steam client is restarted.
Added support for future DLC.
Fixed performance problems related to ATI video cards.
Shattered Horizon Firepower Weapons Pack Released
Updates to Shattered Horizon have been released. The updates will be applied automatically when your Steam client is restarted. The update adds the Firepower weapons pack to the game.
Five primary weapons: Railgun, Machinegun, Assault Rifle, SMG and Shotgun
Three sidearms: Pistol, Grenade Pistol and Moon Mining Pick
Three new grenades: Flare, Pulse and Decoy
You choose your primary weapon before you spawn and carry that weapon until you are killed. You can select the weapon for your next spawn at any time by pressing the F1 key. All primary weapons and the pistol have sights you can use by pressing MIDDLE MOUSE BUTTON for greater aiming precision. Regardless of which primary weapon you choose you always have access to your sidearms: a pistol, grenade pistol and a melee weapon.
You can read more about the different weapons and their characteristics by downloading the updated game manual from Steam or from http://www.shatteredhorizon.com/media/ShatteredHorizon_GameManual.pdf
Bullet flight time is now accurately modeled for each weapon
meaning you will need to lead targets that are far away.
Tracers now accurately show where your bullets are going.
Reloading animation can now be interrupted by other actions such as
melee, boost or switching weapons.
Added a range meter on the HUD when using the Grenade Pistol.
Changes to HUD layout to accommodate new weapons.
Changes to default key bindings.
Added options in sh.settings file to change filtering and pingback
in server browser.
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Now’s the time to get your Call of Duty: Modern Warfare 2 ready for the upcoming free weekend. This weekend will feature double XP as well so don’t miss out. If you already have Steam installed you can click here to start the preload. If you don’t have Steam, you can download it here.
Aliens vs Predator Update Released
Updates to Aliens vs Predator have been released. The updates will be applied automatically when your Steam client is restarted.
Fix for a Skybox rendering problem in D3D11 build on Nvidia Fermi cards
Various small D3D11 optimisations
Fixed rare bug where clients would get stuck on the loading screen.
Fix clients not seeing the ‘custom match’ flag updating in the ‘Browse’ screen when the dedicated server was changing settings after initially hosting a match without changing any variables
Use an [R] prefix for rcon command output text upon successful receipt of a rcon command
Prevent windows cursor being stolen when starting in windowed mode but then doing ALT-TAB immediately.
Show (and sort) dedicated server search results as they come in instead of waiting for search to complete before displaying anything.
Fix extraneous [Team] appended to MOTD text when joining game in progress
Invitations to dedicated server games now work.
Fixed all dedicated server games showing as “at lobby” in the server browser, regardless of being at lobby or in progress.
Fixed “Ghost players” being created on a server if the Steam backend could not be reached for authentication when someone connected. These appeared in the player counts when browsing servers, and in the server details player list when viewing servers in the Steam client server list.
Added more info to server console when players connect/disconnect, and print out the player list in the command window (including scoreboard) at the end of each game.
Use an [R] prefix for rcon commands and echo command output to server console as well as sending it to rcon client.
Enabled logfiles (writes out console output and some command line errors only to files in logfiles_dedicatedserver). You can still override the logfile directory by specifying -logdir on the command line and if you do so any logfiles from a previous session will be archived in a directory called logfile_backups.
Small performance optimisations
Dedicated server species ratios’ commands check for unset values and report the default values instead of the invalid value (-1). The dedicated server was correctly setup in this case, but the command feedback text was inaccurate
Booster Trooper Update Released
Updates to Booster Trooper have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Fixed: Tripple Kill Achievement
Fixed: Light and Dark Trooper Achievement
Fixed: Duster Achievement
Beacon strength doubled
Fixed: multiple exit messages of players leaving matches
Server list sorted by ping from low to high
Fixed: several changed input keys now saved correctly
Changed: object size of grenades decreased
Improved: aiming with controller
Added: D-Pad down on controller brings up stats
Fixed: [Unknown] player name
Added: Texture details low option
Fixed: lost device
Fixed: Armcutter range
Added: global volume setting
Fixed: overall volume attenuation
Fixed: [Bot]Mitch team correctly set for TDM
Added: friendly fire option for servers in team modes
Fixed: block joining full games
Fixed: network shooting bug
Added: more different screams on death
Improved: hit collision detection
Improved: Rocket and Grenade damage range decreased
Improved: Minigun damage falloff on distance
Improved: Shotgun range increased
Improved: Plasma damage increased
Improved: Pistol damage increased
Improved: Jetpack takeoff speed increased
Improved: Jetpack “refill” pause decreased
Improved: Sniper damage falloff on distance
Improved: If player ducks down accuracy of weapon is increased