XCOM returns, enemy still unknown

It seems that 2K Marin have moved on from their underwater havens, turning their eyes to something a little more terrestrial… some would say extra terrestrial, perhaps.

Today they have announced a “re-imagining” of one of gaming’s most storied and beloved franchises: XCOM. Yes, they’ve dropped the hyphen, but that’s one of the smaller changes they’re putting in place.

Currently in development for PC and Xbox 360, XCOM takes all of the strategy of the original game and distills it for you, into an FPS. (Shades of Shadowrun, anyone?)

XCOM Announcement Shot

The new-look XCOM

Christoph Hartmann, president of 2K explains that:

“With BioShock 2, the team at 2K Marin proved themselves as masters of first-person, suspenseful storytelling, and with XCOM they will re-imagine and expand the rich lore of this revered franchise. Players will explore the world of XCOM from an immersive new perspective and experience firsthand the fear and tension of this gripping narrative ride.”

They’re leaving most of the story alone – returning to the original UFO: Enemy UnknownTrue to the roots of the franchise, players will be placed in charge of overcoming high-stake odds through risky strategic gambits coupled with heart-stopping combat experiences that pit human ingenuity – and frailty – against a foe beyond comprehension. By setting the game in a first-person perspective, players will be able to feel the tension and fear that comes with combating a faceless enemy that is violently probing and plotting its way into our world.

More news as it comes to hand – XCOM promises to be big, for one reason or another. Incidentally, while the name of the developer remains the same, we’ve heard that it is in fact the Australian arm of 2K Marin, the former Irrational Games studio, who is putting in the hard yards on this one.

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