Looking good: Screenshots and new media
Lara Croft and the Guardian of Light screens come with some new details about the game.
BlazBlue Comic Cover is awfully tempting.
Trackmania Wii screens go vroom!
Gran Turismo 5 trailer looks awesome.
Project E:st Trailer teases a CryEngine 2-powered MMO.
Fallout: New Vegas screens are predictably post-apocalyptic.
Nier trailer is creeeepy.
Analyse this: They look at the industry
Infinity Ward firings may impact on Call of Duty’s future success says Pachter. Duh, I say.
Interesting… Assorted bits and pieces
Is free-to-play the future of MMOs?
Independently Released: Often better than AAA
Indie devs play disc golf in the leadup to GDC 2010.
In Development: Games in progress
Battlefield: Bad Company 2 server status released, reporting a 400% higher demand than expected. In fact…
Battlefield: Bad Company 2 has more PC players than Xbox 360 and PS3 – DICE regret not releasing the first for home computers.
Portal 2 gets some more details thanks to whoever scanned a copy of Game Informer.
Dragon Age expansions coming to retail? BioWare discuss.
Steambot Chronicles 2 is still in development despite some looong delays.
Mytheon mythologies and boss characters revealed, all looking a bit familiar.
Console yourselves: PlayStation, Xbox 360, Wii
Microsoft demo platformer across Xbox 360, Windows Phone and PC, sharing 90% of code.
Nintendo Australia’s Rose Lappin chats about piracy, the 2010 lineup and her thoughts on competing motion controls.
In good company: Business news
CD Projekt Red principal designer has left the building, Artur Ganszyniec moving on from the Witcher dev.
Little King’s Story developer, Cing, files for bankruptcy, makes people sad.
MMO to love: Massively Multiplayer Online details
Lord of the Rings Online QA team write a diary and then share it with you.
Wizard 101 announcement has raised more questions than it answered.
Black Prophecy to be released in April, free-to-play space action MMOG.
Star Trek Online talks about Klingons in the latest Ask Cryptic.
Developmentally Challenged: The dev perspective
Heavy Rain was inspired by real life incidents, as director David Cage and executive producer Guillaume de Fondaumière explain.
God of War III producer chats about meeting huge expectations.
God of War designer David Jaffe discusses his thoughts on storytelling in games – and why it’s not quite where it should be.
Alan Wake was inspired by Lost – details revealed in this video interview.
Kings and Castles latest video blog is packed with nuts. And servers.
Oops. Retractions and damage control
Ubisoft DRM authentication server is down, makes games unplayable.
Hoorah! Good news, everybody!
Battlefield: Bad Company 2 the fastest-selling game in 2010 in the UK.
Silver Screen: Game-to-film (or vice versa)
‘Misanthropic’ film director Neil LaBute discusses Heavy Rain.
Can Hurt Locker inspire a new generation of war games?
Downloadable Content: Fix it later
Blur promise “massive” DLC strategy, but nothing at launch.
Your (brief) guide to GDC 2010 from Gamasutra.
No Photo Dojo for Europe? …or will it have a new name? Conspiracy!
PlayStation Arc button configuration revealed, includes nunchuk, maybe.
LittleBigPlanet 2, out this year – it’s GDC week, this is to be expected.
MS forces Sony to scrap ‘Arc’ title, as it’s already used for a mouse?
War in the Pacific, now supports much higher resolutions, and more than 100 extra bugfixes and balances.