BioShock 2 DLC expands the Rapture

While it seems like only yesterday that BioShock 2 sent gamers around the world straight back to Rapture, 2K Games have already unveiled plans for some “aggressive” post-launch DLC.


Claiming to extend and enhance both the single- and multiplayer experiences, this March sees the launch of the Sinclair Solutions Test Pack, for Xbox 360, PS3 and PC. Future expansions are arriving in coming months, each one offering additional glimpses under the sea, and expanding on some of the characters who live there.

Christoph Hartmann, president of 2K explains:

“The fans who waited in the snow, rain and cold for the midnight launch of BioShock 2 have spoken and their message is that Rapture still has many fascinating stories to tell.

“Downloadable content is a key part of our efforts to continue to entice the fans that have made 2K a household name – we intend to deliver single and multiplayer content that respects and expands upon one of the greatest fictional worlds ever created.”


First cab off the rank, the Sinclair Solutions Test Pack will allow players to further customise their character development in BioShock 2, as well as offering a deeper multiplayer experience.

Included in the pack:
+ Rank Increase to level 50 with Rank Rewards
+ New playable characters Louie McGraff and Oscar Calraca
+ 20 new trials*
+ A third weapon upgrade for each weapon
+ Five additional masks*
*Some items are only available after a player achieves a rank of 41 or higher.

We’re promised that, over the next few months, 2K Games will be releasing DLC extensions to the single-player experience, presenting more narrative, more tools and more challenges – extending the lore and fiction of the sunken city.

He's a little cranky...

This all does kinda beg the question about why it wasn’t included in the game’s original release in the first place. BioShock 2 has been copping more than a bit of flak around the world for not living up to the high standards of the first game. Adding these new objects, abilities and storylines into the release may have gone some way to prevent gamers observing that it’s “more like an expansion pack than a fully-fledged sequel”, and the inevitable protests over paying for extra content for a game that didn’t feel complete.

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