The awards were sponsored by AIAS, as well as The Guildhall at SMU and GameStop Corp. AIAS president Joseph Olin was on hand to help present the awards, and acknowledges the help of his fellow supporters:
“No doubt, the partnership between AIAS, GameStop and SMU helped drive wide-spread awareness for the Challenge as evidenced by the more than 250 entries we received. The Challenge went a long way toward unlocking, cultivating and supporting the potential of independent game developers, which are essential for the future success of our industry.”
|The list of winners include:|
Non-professional $100,000 Grand Prize Winner:
Gear (Team 3: Students at Digipen Institute of Technology)
Gear is a 2D puzzle platformer in which the player controls a robot with the ability to change its hand into a gear. The player has to swing around sockets, ride on rails, swim and even rotate the world in order to get through 10 unique levels and beat the “boss.”
You can download Gear at their website!
Professional $100,000 Grand Prize Winner:
Cogs (Lazy 8 Studios)
Cogs is a puzzle game in which players build machines from sliding tiles. Players can choose from 50 levels and three gameplay modes. New puzzles are unlocked by building contraptions quickly and efficiently.
Category winners include:
Technical Achievement ($2,500): Altitude
Achievement in Art Direction ($2,500): Cogs
Achievement in Gameplay ($2,500): Cogs
Gamer’s Choice Award ($10,000): Altitude
…following the awards ceremony, it was officially announced that AIAS, GameStop Corp and The Guildhall at SMU will be joining forces again, for the Second Annual Indie Game Challenge. Dates are yet to be confirmed, but the entry period will start around early May and close in mid-September, finalists named in November and the winners – again – crowned at D.I.C.E. 2011. If you’re interested, keep an eye on IndieGameChallenge.com!