A dictionary might tell you that a “glitch” is a defect or malfunction in a machine or plan, but Flickr co-founders Cal Henderson and Stewart Butterfield (Tiny Speck) believe otherwise. Their definition of Glitch explains that it is a neverending feast of imagination, a celebration of creativity, a labor of love, and a monument to play.
I think I’d like to live in their world, and after checking out a bit more about this browser-based MMO-in-development, you might want to join me.
What is Glitch?
Glitch is a massively-multiplayer game, playable in the browser and built in the spirit of the web. It is currently in development and will launch late in 2010. Private alpha is beginning shortly and a public beta period will begin this summer.
The developers explain that, in the far-distant, totally-perfect future, things have started to fall apart and the world becomes less probable. The result, of course, is a “glitch” – a “grave danger of disemprobablization”. Of course.
The game itself is a time-travelling effort to save the future (think Marty McFly for a moment): going back into the minds of eleven great giants walking sacred paths on a barren asteroid who sing and think and hum the world into existence… or something like that, anyway.
It’s all in a pretty sketchy, unfinished state – while the graphics now are pretty awesome, they’re an “early prototype” being used for testing and might change dramatically before the thing is released. That said, the developers are aiming to bring “the best of the best” to their audience, ranging from Japanese cutesie to psychedelia to classic cartoon to pixel art as you travel around the game world.
If you want to get in on the Glitch action, head to their website, watch their video, sign up to their beta, and follow their Twitter. And then try to wait patiently for this one, holding your breath won’t make it come any sooner.