Firemint set controls for the heart of the iPad

Apple iPad

Apple iPad

Even if you’ve been living under a rock, by now you should be aware that Apple have revealed their Next Big Thing – the iPad.

It took less than three hours from Steve Job’s announcement before the first game-related iPad news hit my inbox, from who else but Australian favourites Firemint.

They reassure us that even though iPhone best-seller Flight Control is one of the 140,000 apps that will work just fine on the iPad without any changes, they’re already hard at work on an “optimised and re-imagined version” of their smash hit, specifically for Apple’s new toy – to ensure a “delightful experience” that feels just right.

This isn’t the first time that Firemint have gotten in early – they were developing their award-winner Real Racing to take advantage of the iPhone 3G’s hardware upgrades well before the handset was officially unveiled.

Today, they’re working on developing their next generation of games to play on more powerful devices, in higher definition than ever before. It’s a bit of an imagination game, with the developers pondering what tomorrow’s devices will be capable of – and then designing their products to match that, rather than what might be on the market today.

Flight Control - soon to be on the iPad

Firemint gushes:

The iPad announcement and Apple’s A4 chip have come at a fantastic time for us. We are working on some incredibly fun and exciting games that will look amazing on iPad and take full advantage of its features, as well as working brilliantly on iPhone and iPod touch.

Apple’s new “magical and revolutionary device” will be available in the US from late March 2010 (3G models shipping in April), with prices starting at US$499. No official word yet on Australian or European pricing or release dates, we’ll keep you posted.

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