I know that plenty of companies do this, but the end-of-year / Australian summer holidays are a special time for the Firemint staff. It was around this time last year that CEO Robert Murray was lounging around, wondering what to do with all of his new-found (and well-deserved) spare time. A little idea popped into his head and he started sketching out concepts for a new game, thinking – if nothing else – it’d keep him busy before he had to go back to his day job in January.
That game, of course, was Flight Control, which took the world by storm in 2009. It was the #1 downloaded paid iPhone application in more than 20 countries (19 of them simultaneously in April), selling more than 1.5 million units worldwide.
For a company that had largely paid the bills through work-for-hire, developing movie tie-ins and mobile versions of big-name titles, this was Firemint‘s big break, opening the doors for their second iPhone title the bigger-budget, 3D Real Racing.
Now with those two games grossing more than a million bucks each, a DSi version of Flight Control in the works and the team working on a couple of other secret projects, I’m sure I’m not alone in wondering just what Rob will get up to on his holidays this year…