Checking the calendar, it seems that it’s time to start wading through the inevitable lists of 2009 highlights, games of the year, best things, worst things, and a ranked collection of breakfast foods.
There are so many of these around the place that we can’t possibly give them all the attention they deserve, but I will give a nod to the annual GDAA Industry awards, which were announced last night as part of Game Connect Asia Pacific 2009. (GDAA in this context of course referring to the Game Developers’ Association of Australia, if you were curious.)
We have all the envelopes here, all the winners, all the glitz and glamour – it’s just like being there, without leaving your computer!
Firstly, three indie games took the stage:
Alexander Bruce‘s solo project Hazard: The Journey of Life for Best Unsigned Game
Last Life by Powerboard Productions was awarded for Best Game Play
…and AIE Melbourne took out the Best Graphics medal for their work on Pillager.
The star of the night, however, was a little game known as Flight Control, from Firemint. Proving that the momentum for this title is nowhere near slowing, it picked up three awards: Best Mobile Title, Best Game Play, and the coveted Best Game gong.
Tom Crago, President of the Game Developers’ Association of Australia, comments:
“Congratulations to Firemint on their success at the 2009 GDAA Industry Awards. Flight Control has been a phenomenal success and has really been responsible for the creation of an entire new genre on iPhone. We’re very proud that this title was developed in Australia.
“Congratulations, too, to all our other winners, including Puzzle Quest: Galactrix and Heroes
over Europe. Now we look forward to 2010 and the next wave of games to be released by Australian developers.”