Powered by the Air Assault Task Force engine, Battle Group Commander: Episode One gives players everything they've come to expect from a ProSIM title. Players can command units individually or by company in pausable real time. Detailed weapons modeling allowing for individual weapon destruction. Terrain that is derived from real world digital elevation mapping. Intuitive GUI. Aggressive AI that uses a variety of operational plans for great replayability. Realism and playability, the dream of every wargamer, all found in Battle Group Commander: Episode One.