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Weighing in on Ground Zeroes [Industry Attack]

MGSVGZ2 April 18th, 2014 (5 comments)

There has never been a better time to be an indie developer. Between Kickstarter, Steam Early Access and...

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INTERVIEW: Creating Diablo III: Reaper of Souls

Diablo_III_cover April 17th, 2014 (3 comments)

Paul Warzecha has the sort of job that artistic kids dream about. He is, officially, a Lead Character Artist at...

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PREVIEW: Nom Nom Galaxy [PC]

NOMNOMLOGO April 16th, 2014 (2 comments)

Q-Games are the little studio that keeps on giving. With only about 40 staff in house, the company churns out...

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REVIEW: Strike Suit Zero D.C [PS4, Xbox One, PC]

LOGO April 8th, 2014 (6 comments)

What happens if you take Freelancer, mash it up with a bit of Gundam, add a sprinkling of Homeworld and...

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REVIEW: Yoshi’s New Island [3DS]

YOSHI LOGO April 7th, 2014 (1 comment)

Familiarity is not always a good thing... Being stuck at that *familiar* set of traffic lights that just take forever...

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REVIEW: Towerfall Ascension [PS4]

TOWEFALL ASCENSION April 6th, 2014 (5 comments)

The PS4 is quickly becoming the destination of choice for small indie titles. Since it's launch the console has begun...

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REVIEW: Fez [PS4, PS3, Vita]

fez-review April 4th, 2014 (5 comments)

I find the fact that I'm reviewing Fez in April of 2014 quite interesting. It's a game I've already played...

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REVIEW: Invizimals The Lost Kingdom [PS3]

Invizimals April 3rd, 2014 (1 comment)

Following on from yesterdays Invizimals: The Alliance review, we're here to talk about that OTHER Invizimals title, The Lost Kingdom....

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REVIEW: Invizimals The Alliance [PS VITA]

InvizimalsAlliance2 April 2nd, 2014 (2 comments)

Augmented Reality games have one purpose in this world. To make the player look like an absolute moron. Here I...

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