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Squads are set to play a big part in Call of Duty: Ghosts, as Activision and Infinity Ward releases a sneaky peek at the game's multiplayer experience. Pick your approach: Solo against one other player and their squad, or co-operatively with friends against a computer-controlled enemy. Take your pick!
There are four Squad Modes we're shown today.
Wargame is a 6v6 mode - your six-person team can be made up entirely of real people, or you can slot in a few AI-controlled members as well. The other team is all AI, with Infinity ward promising that they'll fight "just like real people". The difficulty level of this mode hinges directly on your own: As you get better, the game will get more challenging, but if you have a few bad rounds, it'll wait for you to catch up.
Squad Assault: Another 6v6, but this time it's asynchronous. You and up to five friends face off against a squad picked out by a real-life (but off-line) player. Works both ways - if you actively play, you'll gain XP, but if an opponent picks your squad to play against, you'll earn experience points without even logging into your console!
Squad vs Squad: ...the video explains: "In squad vs squad it’s you and your squad against another player and their squad." Right then.
Safeguard is four-person co-op survival. Waves and waves of enemies are thrown against you in this rather familiar scenario, and your job is to survive for as long as you can.
Squad gameplay is - technically - optional, as you can stick with more traditional forms if you'd prefer. All of your progress and experience points all feed to a central pool, however, so no matter where you choose to play, your Multiplayer Progress bar will still keep fillin' up.
Call of Duty: Ghosts is due to hit shelves November 5th for PC, PS3, Xbox 360 and Wii U, and at launch for both Xbox One and PlayStation 4.
I like video games, fishing, Depeche Mode, long walks on the beach, writing discussion papers and cups of tea. Not necessarily in that order.
Jimmy the Geek
Jimmy the Geek