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Want to know what's on Player Attack this week? Well, here you go - a quick look at what you can expect from the next episode of Australia's newest video games TV series!
This week, we've got something a little bit special. The Player Attack team headed over to California recently and brought back an entire episode packed with stuff from 2K Games!
First up: NBA 2K14, the latest in the blockbuster sporting series. Rob Jones talks us through the new game, touching on what's new, what's changed, and some details on the amazing soundtrack. With LeBron James working as music curator, you know you're in for a musical treat... and the game's pretty shiny as well.
My friends, family, and fans all know how much I love NBA 2K. I remember, as a kid, getting so excited for the game to come out and see who was on the cover and it's amazing to be a part of this great tradition. I love partnerships and opportunities that connect me directly with fans. I know from my own experience and now watching my own kids, NBA 2K is among the coolest and purest ways for fans to connect to the NBA. I love being a part of it.
While we're in a sporty mood, it's time to hop on down to Los Angeles and head to WWE SummerSlam 2013. Technically we were there to check out WWE 2K14, but realistically, Jimmy The Geek was far more interested in catching up with wrestlers, like Daniel Bryan and "Stone Cold" Steve Austin. (To talk about the game's new 30 Years of Wrestlemania mode, of course!)
WWE 2K14’s 30 Years of WrestleMania Mode will organize matches into a progressive single-player campaign, with the format curated by five distinct eras in WWE history. Unique presentation elements transport players through the different eras, including authentically recreated arenas, WWE Superstar entrances and ring attires, as well as era-specific graphics, screen filters and other presentation elements. In addition, extensive WWE-produced video packages and in-game, cinematic cut scenes set the stage and provide detailed background information on key matches.
And finally, if you're not into sports, don't think we're ignoring you: The team that created The Bureau: XCOM Declassified work right next door to the basketballers, so we popped in for a chat with Erik J. Caponi, Narrative Director on the game, to discuss this all-new take on the XCOM universe.
Set in 1962 at the height of the Cold War, The Bureau tells the origin story of the clandestine XCOM organisation’s first encounter with a mysterious and devastating enemy. Originally established as America’s covert defense against the Soviet Union, The Bureau must adapt and overcome a threat unlike anything the world has faced before. As special agent William Carter, players will call the shots and pull the trigger, leading their squad of agents in the high-stakes secret war for humanity’s survival. Paramount to repelling the outside threat is The Bureau’s ability to cover-up the enemy’s existence in order to prevent worldwide panic.
All that, plus the latest in gaming news and that awesome Steelseries competition!
I like video games and music and cups of tea and noodles and beagles and colour-cycling LEDs.
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