Welcome to Player Attack!
Want to know what's on Player Attack this week? Well, here you go - a quick look at what you can expect from the next episode of Australia's newest video games TV series!
To celebrate the launch of Plants vs. Zombies 2 (which hit Australia and New Zealand last week, before the rest of the world), we have an interview for you, fresh from E3 2013. Senior Producer Allen Murray brings us up to speed on the brand new gardening title, highlighting a few of the new plants you'll be using to protect your brainz.
the ever-expanding universe of Plants vs. Zombies 2 continues the epic struggle of plants defending your brainz against zombies from your backyard through the vast reaches of time, both past and future. New worlds with new levels, plants, zombies and new ways to play will be released on an ongoing basis. Leveraging the touch interface of Apple’s popular mobile devices, Plants vs. Zombies 2 includes all-new touch-screen power-ups that enable players to “break the fourth wall” and interact with zombies directly, as well as via plant defenses.
...to change the topic completely, we're off to the seven seas to check out Assassin's Creed IV: Black Flag. Game Director Ashraf Ismail points out that while there's no swashbuckling in game, what there is presents a gritty, non-romantic view of pirates.
Assassin’s Creed IV Black Flag tells the story of Edward Kenway, a young British man with a thirst for danger and adventure, who falls from privateering for the Royal Navy into piracy as the war between the major Empires comes to an end. Edward is a fierce pirate and seasoned fighter who soon finds himself embroiled in the ancient war between Assassins and Templars. Set at the dawn of the 18th Century, the game features some of the most infamous pirates in history, such as Blackbeard and Charles Vane, and takes players on a journey throughout the West Indies during a turbulent and violent period of time later to become known as the Golden Age of Pirates.
And then - as if all that wasn't enough, Jimmy the Geek headed off to Supanova in Sydney and chatted with Tom Taylor, the Australian writer responsible for the comic prequel to Injustice: Gods Among Us.
The point is that if you only play the game, you’re only getting part of the story of Injustice. The game takes place on a global scale, involving not only dozens of iconic DC Comics characters, but much of the human race. That said, it is a fighting game, so ultimately the story exists to give you plenty of opportunities to knuckle-dust some DC heroes and villains. It’s in making the transition from the story moments to the playable ones so seamless that the game excels. And likewise, so does the comic.
All that, plus the latest in gaming news... no wonder we're tired!
I like video games and music and cups of tea and noodles and beagles and colour-cycling LEDs.
Like me on Facebook?