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SimCity issues continue to pile

In what is becoming an ongoing narrative of frustration and disappointment for fans, EA have shut down several "non-essential" features of SimCity in order to help deal with server issues.

While Australians are still having issues playing the game at all, all players will now find that leaderboards, achievements and region filters have been disabled. No more cheevo-hunting for the time being, it seems.

SimCity Senior Producer, Kip Katsarelis today posted a statement on the EA forums to help address player complaints:

We have been overwhelmed by the outpouring of support and enthusiasm from our fans which has made it even more upsetting for us that technical issues have become more prominent in the last 24 hours. We are hitting a number of problems with our server architecture which has seen players encountering bugs and long wait times to enter servers. This is, obviously, not the situation we wanted for our launch week and we want you to know that we are putting everything we have at resolving these issues.

Katsarelis continued that they will be adding new servers over the next few days, are paying close attention to bug reports, and will continue to push out updates as fast as they can.

In response to the fact that many players can't actually play SimCity yet, Amazon has removed digital copies of SimCity from its virtual shelves. Although you can still buy a physical copy of the game, the digital copy has been pulled, with the note:

Many customers are having issues connecting to the “SimCity” servers. EA is actively working to resolve these issues, but at this time we do not know when the issue will be fixed. Please visit https://help.ea.com/en/simcity/simcity for more information.

With any luck, EA will pull it together sooner rather than later so that we can all actually play the game. Bad form, EA. Bad form.

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5 Responses to “SimCity issues continue to pile”

  1. […] Attack, we take a deep breath and look at the drama surrounding the highly-anticipated launch of SimCity. In happier news, there's some more details about Assassin's Creed IV: Black Flag (including an […]

  2. […] or where the cut-off date is, but given the drama that gamers had to suffer through following the catastrophic launch, it's a nice […]

  3. […] no secret that the Windows launch of SimCity was a fairly spectacular fail – and now, it seems the Mac launch of the game is following […]

  4. […] let you know as soon as we spot a SimCity offline-only mod – something we've been wanting since the game launched last year. Why not check out our latest vidcast!Player Attack TV: Summer Series #3 or subscribe to […]

  5. […] released SimCity in 2013, but the game fell significantly short of expectations. After a rocky launch, fan protests over game updates and the controversial always-online requirement finally scrapped […]

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Author Bio:

'Sup world! I'm an avid gamer, modder and game developer living in Melbourne, Australia with my partner and two cats. As is law here at Player Attack, I can't function without copious amounts of caffeine.

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