Think E3 is easy?
Watch here on E3 week and see how much exercise I do.
Even a thoroughly awesome logo wasn't enough to save it - Epic Games has just announced that after only six months, it is closing new studio Impossible Studios.
Impossible was formed from the ashes of Kingdoms of Amalur: Reckoning developers Big Huge Games, with former THQ creative director Sean Dunn in the director's chair.
Tim Sweeney - Epic founder - recalls:
When former members of Big Huge Games approached Epic last year, we saw the opportunity to help a great group of people while putting them to work on a project that needed a team.
It was a bold initiative and the Impossible folks made a gallant effort, but ultimately it wasn’t working out for Epic.
The Impossible Studios staff have been given three months' severance pay, and the unusual opportunity to form a new company with the same name and logo, if they want to.
The news puts the future of Infinity Blade: Dungeons, a prequel to the iOS smash series, on hold until further notice.
I like video games, fishing, Depeche Mode, long walks on the beach, writing discussion papers and cups of tea. Not necessarily in that order.
RT @PlayerAttack: Epic Games shutters Impossible Studios: http://t.co/K7Pv6cge
[...] It's spawned four expansions and one sequel, with a prequel title currently on hold following the closure of developer Impossible Studios (for more of what could have been, take a look at our Infinity Blade: Dungeons preview!). Why not [...]