Think E3 is easy?
Watch here on E3 week and see how much exercise I do.
Tomb Raider is less than a month away, with Crystal Dynamics announcing the game has officially gone gold, and been sent off for manufacturing. "It’s been a long journey," says studio head Darrell Gallagher, "and it feels like we’ve been on this one together."
Here's a taste of what you're in for, with the latest Tomb Raider: Guide to Survival.
In a public letter posted to Facebook, Gallagher thanks the assembled masses for their "continued enthusiasm and support" for the game since it was first revealed all the way back in 2010.
Back in 2010 when we announced Tomb Raider we promised to break new ground for the franchise – to create an origins story that forges Lara Croft into a hero, and takes her on a journey like no other. I’m very happy that I can stand by those words today.
We’ve put everything into this game, and I’m certain we’ve created something that explores Tomb Raider’s history while pushing the limits in interactive storytelling and design. Development has spanned two studios, a pair of E3 stage demos, 50-plus magazine covers, 150 award nominations, nearly 800 fan art submissions, almost 2,000 blog posts, and over 50,000 replies from you on our forums.
And now it’s time to get the game into your hands. We sincerely hope you enjoy it. We think you will, We are immensely proud of this game.
Tomb Raider hits shelves for PC, Xbox 360 and PS3 from March 5th - for more information, check out our preview/interview with Art Director Brian Horton. Remember, there's no pre-launch demo for this one, you'll just have to wait for retail.
I like video games, fishing, Depeche Mode, long walks on the beach, writing discussion papers and cups of tea. Not necessarily in that order.
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