Do the milkshake the milkshake do the shake
How better to mark the 30th anniversary of the first Fighting Fantasy gamebook than by releasing a brand new one! Fighting Fantasy: Blood of the Zombies is written by Ian Livingstone, co-author of the original book, The Warlock of Firetop Mountain, and brought to a whole new audience by Tin Man Games.
In this interactive adventure, YOU are kidnapped and imprisoned inside a castle in a remote part of Romania where a mad megalomaniac is running a secret scientific programme – injecting hundreds of prisoners with Zombie blood! Can YOU kill all the Zombies or will YOU be next in line to become one of them?
Blood of the Zombies is Tin Man's first Fighting Fantasy release, something the team have been excited about since we saw them last year. The new game uses the critically-acclaimed gamebook engine, transforming the classic Fighting Fantasy solo adventure format into a delicious new interactive digital experience. Animated page turning! Dynamic links! Physics-based 3D dice battles! ...what more could you want?
Neil Rennison, Creative Director for Tin Man Games, explains:
Being huge Fighting Fantasy fans, it was important that we captured the nostalgic feeling of the series whilst also adding modern gaming components. The illustrations are now in full colour, and we’ve created an appropriately gruesome-looking book interface. We’ve animated the amazing front cover, bringing the main Zombie alive for the main menu! We also commissioned a soundtrack and sound effects to create added atmosphere to accompany Ian's exciting interactive story.
It's been an absolute privilege collaborating with Ian and a wonderful opportunity to not only bring Blood of the Zombies to the latest digital platforms, but to be involved in the 30th anniversary of Fighting Fantasy.
Author Ian Livingstone is also pleased with the project - and the future:
Fighting Fantasy first launched in 1982 and I’m delighted that Blood of the Zombies will reach audiences of the digital age. Tin Man Games has done a brilliant job in developing the app. It’s not just a straight port of the book. There are two difficulty levels, things to unlock, stuff to collect and Easter eggs like hidden Martin McKenna artwork. I’ve also written 80 new gruesome death endings to add more variety to death-by-Zombies!
And you can even cheat in a peek-around-the-corner kind of way as readers did back in the day with their ‘five-fingered bookmarks’. But it’s still going be a very tough challenge to kill all the Zombies.
If you think you're up for it, Blood of the Zombies has been designed to work on the latest tablets and smartphones - including the retina display of the new iPad, as well as the extra screen space of the iPhone 5. It's available right now from the iTunes App Store and Google Play, with future plans for the Amazon Appstore and the Nook.
I like video games and music and cups of tea and noodles and beagles and colour-cycling LEDs.
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