Think E3 is easy?
I've done 86318 steps,
walked 63.48 kms and
burnt 22521 calories
It's time for more game developer musical chairs, as two developers on BioShock Infinite jump ship and head over to Microsoft. Combat design director Clint Bundrick and artificial intelligence lead Don Norbury are the latest to leave the Boston-based Irrational Games, following in the footprints of producer Joe Faulstick who also headed to Microsoft in May.
The news (spotted by internet sleuth Superannuation) is poorly timed for BioShock Infinite, which is in the middle of crunch time before its highly-anticipated February 2013 release. A number of high-profile employees have left the studio, including the game's art director and director of product development. There's not been many people headed the other way, but Irrational did manage to snag Rod Fergusson from Epic Games, bringing some extra expertise in to finish the game off right.
BioShock Infinite has endured a somewhat rocky development period, which has seen both developer and publisher 2K Games remaining rather tight-lipped about the game's future. Still, all hope is not lost - a new trailer is on the way, and you're invited to choose how you'd like it to play out.
Reportedly, Microsoft is preparing a major push for original, first-party IP when the next generation of consoles launches in the near future.
I like video games, fishing, Depeche Mode, long walks on the beach, writing discussion papers and cups of tea. Not necessarily in that order.
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