Think E3 is easy?
Watch here on E3 week and see how much exercise I do.
The technical side of the Wii U keeps getting better and better, with the announcement today that Unity Technologies has jumped into a licensing agreement with Nintendo, developing a new version of the Unity engine that supports Wii U development. This can then be deployed not only to authorised Nintendo and third-party developers, but also to the 1.2 million registered Unity users.
This means Nintendo can distribute the Unity development platform to just about everybody who's creating projects for the Wii U - and a bunch of people who hadn't considered that to be an option. Rather than making developers start from scratch with a completely new engine, the Unity platform will provide a familiar, comfortable working environment, designed to give some incredible creative freedom.
Part of this plan involves a Wii U deployment add-on to make things even easier when it comes to making the jump to the new hardware. The intention is that this will help bring existing Unity titles over onto Wii U - a pre-built library of new games for the new console.
David Helgason, CEO of Unity Technologies, explains:
The rapid growth of incredible games coming from the experienced and talented developers in our community makes Unity the new development platform of choice for AAA console developers. Nintendo's unfettered access to Unity will produce a wealth of insanely good games from knowledgeable Nintendo developers and the Wii U deployment add-on will create an amazing opportunity for our massive community of developers to showcase their incredible creativity on one of the most anticipated and innovative gaming platforms to date.
I like video games, fishing, Depeche Mode, long walks on the beach, writing discussion papers and cups of tea. Not necessarily in that order.
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