The theme for this year is Inspire, with the event designed to "expose Australian game developers to industry participants that have changed the games industry with their ideas, their approaches to production and their embrace of creative thinking."
Antony Reed, CEO of the Game Developers’ Association of Australia explains that the group is trying something a little different for 2012:
The last two GCAP events were built around conversations that were happening in the local industry, specifically the current state of the Australian development landscape and its position in the global marketplace. This year we’ve upped the ante quite a bit and we’ve built an event designed to accelerate the incredible growth we’re seeing in local development.
In GCAP 2012 there is a heavy focus on best practices in design and production. The traditional hour-long lecture format has largely been replaced with intensive master classes hosted by exceptionally experienced game developers from within Australia and around the world.
There's also a bunch of discussion planned around the free-to-play space, "exploring platform opportunities beyond the current app markets".
Sound like something you want to be a part of? Head to the Melbourne Convention Exhibition Centre on October 22-23 (that's Monday and Tuesday), or stay tuned to Player Attack for more details. The official GCAP 2012 website will go live tomorrow, September 12, Australian time.
I like video games and music and cups of tea and noodles and beagles and colour-cycling LEDs.
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