Pitfall is back, bringing a new-look jungle to iOS

If you were playing games some 30 years ago, you'd be familiar with a gentleman known as Pitfall Harry. Unsurprisingly, Harry was the star of the Atari 2600 jump-and-run classic, Pitfall!, now one of gaming's most beloved franchises. Thanks to the wonders of modern technology, Activision has revamped young Harry, releasing Pitfall to an all-new audience, via the Apple App Store.

Pitfall for iPad

Pitfall for iPad

The game itself - packed with "thrilling new environments" and a few nifty twists on the classic gameplay - has been in development at the newly announced Activision studio in Leeds, known as The Blast Furnace. Lead by Mark Washbrook, veteran developer and former head of Rockstar London, the team the crucial first step, when it comes to Activision's mobile plans.

Washbrook is joined by Gordon Hall, ex-Rockstar Leeds and now Chief Creative Officer on Activision Mobile's leadership team. Hall explains the debut choice of games:

The original Pitfall! on the Atari 2600 pioneered the action-platform/runner genre. We loved Pitfall! then—along with millions of gamers around the world—and we still love it now. In fact, it was the game that inspired quite a few of us to seek a career in game development. This new incarnation delivers a best-in-class experience of the game for iPhone, iPad and iPod touch. The team has kept the elements that made the original so much fun to play, and merged them with a cool, retro HD art style, updated controls and play mechanics to keep both old-school fans and newcomers happy. We're really excited to kick off Pitfall!'s 30th birthday by rebooting the franchise for the mobile audience.

So! What's in store with the revamp? Gone are the days of the flat, 2D playing field. In their place, you'll find an ever-changing landscape, shifting camera perspectives and all new environments. (Sound like something you've played before? It's our guess that someone has been checkin' out a little Temple Run, just sayin'.)

There are also vehicles, mine carts, branching paths and a bunch of hazards (including crocodiles and cobras!), plus gold bars and diamond rings that are yours for the taking. And yes, the rope swings are still there. Each level has been crafted from the ground up exclusively for this mobile adaptation, bringing intuitive controls and "engaging action-adventure gameplay" to your device.

And... did we mention it's out right now? Head over to the Apple App Store and pick yourself up a copy! If you're an Android fan, don't fret, there's a version of Pitfall! in the works for you too - set to launch "at a later date". Deep breaths.

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One Response to “Pitfall is back, bringing a new-look jungle to iOS”

  1. […] I know that the name alone will be enough for some of you, but for the rest, here's the details: Strike Team has been designed by Activision's brand new mobile development studio – The Blast Furnace – under the watchful eye of ex-Rockstar developers Mark Washbrook and Gordon Hall. It's a bit of a change from the studio's debut: A mobile reboot of Pitfall. […]

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