Think E3 is easy?
I've done 86318 steps,
walked 63.48 kms and
burnt 22521 calories
Speaking of Epic Games, guess who's just announced a new development studio, based in Maryland? Rising from the ashes of Big Huge Games, a brand new name has joined the Epic network: The appropriately-named Impossible Studios.
Given one of the most fantastic logos in gaming history, Impossible was actually founded back in June, when Epic Games picked up the pieces after 38 Studios crumbled. The new developer brings a strong history in both role-playing and real-time strategy games, and is a welcome addition to the Epic portfolio.
Sean Dunn is director of the new studio (pictured here with Lead Designer Ian Frazier, Engine Architect Phil Teschner, Dunn, Executive Producer Michael Fridley, Lead Programmer Bryant Freitag and Lead Artist Tim Coman). Dunn explains that the group has joined in with Epic and ChAIR to work on touch-based RPG Infinity Blade: Dungeons for iOS.
Epic Games has truly embraced this stellar collection of developers who were displaced by the closing of Big Huge Games. They have looked after us with complete care, giving us all the tools and resources we need to make a lot of gamers happy.
It sounds like a bit of a mutual admiration society over there, too - as Epic Games President Dr. Michael Capps chimes in:
We were so glad we could help keep this great team together, and we’re lucky to have them. At the time, I said that finding a full team of superstars was ‘impossible’ and apparently the name stuck! Pairing the imagination and experience of Impossible with Epic’s technology, IP and resources makes for a business greater than the sum of its parts.
Named one of Baltimore's "Best Places to Work" in 2011, according to the local Baltimore Business Journal, it's promising to see that the Rise of Nations, Catan, Age of Empires III and Kingdoms of Amalur: Reckoning haven't had to give everything up after 38 Studios collapsed.
Infinity Blade: Dungeons is a departure from the other games in the series, but it was looking pretty darn shiny when we checked it out prior to E3. With a few more months' development and an all-new studio helping out, we've got some seriously high expectations for this one.
I like video games, fishing, Depeche Mode, long walks on the beach, writing discussion papers and cups of tea. Not necessarily in that order.
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