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Konami is on the receiving end of rather a lot of consumer backlash today, with the news that Silent Hill HD Collection will be patched. It's not the patch itself that's the problem, rather the company's decision to only release it on PlayStation 3, despite the Xbox 360 version of the game being equally as broken.
Silent Hill HD Collection, released earlier this year, has been plagued by observations that it is a "buggy mess", including apparently unfinished code, missing textures, audio problems and framerate issues. Gamers surmise that console fans were on the wrong side of a shonky port.
So it was with some delight that fans received the news that a patch was on the way... but the news quickly turned sour as Konami explained where the patch would be applied.
The publisher has announced:
Plans for an Xbox 360 title update have been cancelled due to technical issues and resources. Understanding the issues some users are experiencing, Konami issued a title update for Silent Hill HD Collection (PS3), which fixed frame rate issues as well as audio-synching and other reported issues. KONAMI apologizes to any players who are continuing to experience these issues on the Xbox 360 sku.
There is some theory that perhaps the "resources" mentioned actually means "money", with Konami potentially making the same sort of decision as Polytron, and not patching the game as it is "too expensive".
Either way, it's obvious that the company knows the game is flawed, and is doing nothing to fix it. Adding insult to injury, the official Konami statement reminds us in closing:
Silent Hill HD Collection is available at retail stores nationwide.
...to find out what Player Attack thought of the game, take a look at Chad's review of Silent Hill HD Collection (and yes, he played on Xbox 360).
I like video games and music and cups of tea and noodles and beagles and colour-cycling LEDs.
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