Think E3 is easy?
Watch here on E3 week and see how much exercise I do.
There's another story that's come from yesterday's Firemonkeys announcement, and it's one that many gamers were curious about. While IronMonkey and Firemint announced their happy merger, questions remained over Infinite Interactive, the Australian Puzzle Quest developer which had been acquired by Firemint last year.
What would happen to Puzzle Quest? Turns out, the answer wasn't one we'd expected: Infinite Interactive is actually an independent developer once again, quietly splitting from Firemint (and parent company EA) in January this year.
Turns out the "acquisition" information was ever-so-slightly misleading, with Infinite Interactive founder and creative lead Steve Fawkner explaining that "it was more of a merger". The de-merging, effective this year, was an amicable decision, Fawkner continues.
I think everybody agreed that Infinite does its best work when it's independent, and so we headed back out into the wilderness to work on our own stuff again.
While things are, of course, complicated when it comes to just who owns certain bits and pieces of intellectual property, Fawkner reassures Joystiq that Infinite most definitely still owns the IP for both Puzzle Quest and its other major franchise, Warlords.
...and there's some good news for fans, too:
While I don't have a specific announcement that I can make at the moment, if you shook a Magic 8-Ball and asked it 'Will Infinite's next game be a Puzzle Quest title?', then it would quite probably say 'All signs point to yes!'.
With that news, fans of games combining "fantasy, puzzles, strategy and tactics" can breathe a sigh of relief. We will - obviously - keep you posted on anything Puzzle Quest-related, as it comes to light.
I like video games, fishing, Depeche Mode, long walks on the beach, writing discussion papers and cups of tea. Not necessarily in that order.
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