Ms Pratchett started writing about video games, before changing gears and working behind the scenes on titles such as Heavenly Sword, Overlord and Mirror's Edge. For the past two years, she's been bringing the new Lara Croft to life, something Crystal Dynamics' head of studio Darrell Gallagher is particularly pleased with:
Rhianna has been working on the game with the narrative from its early inception. She has brought a unique perspective to the project and helped us explore the character origins of Lara Croft. There is no doubt that Rhianna has brought a depth and credibility to Lara, a heroine who will really connect with today’s gamers.
An avid gamer, Pratchett is very excited about being given the opportunity to work with such an iconic character:
I grew up playing Tomb Raider, uncovering the world’s secrets and unearthing its treasures; I have lived and died as Lara Croft, but nothing comes close to the challenge of re-writing her.
Seldom do we get the opportunity to reimagine and reinvent a legend, so getting my narrative hands on Miss Croft was a once-in-a-life-time opportunity. It was going back to the genesis of videogame action heroines and exploring how to make such an iconic character meaningful and relatable for gamers today.
The news comes as the Tomb Raider brand recovers from the "attempted rape" controversy which struck the game at E3 (which we touched upon briefly in our video interview with senior art director Brian Horton). At the time, we were assured that Crystal would be making particular efforts to make Lara believable and a figure that women could identify with. With an approach like that - and the revelation that her fate's being handled by a writer like Pratchett, it sounds like the franchise really is in safe hands.
I like video games and music and cups of tea and noodles and beagles and colour-cycling LEDs.
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