[E32012] Interview: Injustice: Gods Among Us

"What if our greatest heroes became our greatest threat?" That's the question posed by Injustice: Gods Among Us, which takes a whole bunch of DC Comics characters and pits them against each other, Mortal Kombat-style.

Obviously, there are certain things you can and cannot do with beloved characters like Batman, Superman, Harley Quinn, Wonder Woman, The Flash and Solomon Grundy, and we caught up with John Edwards of NetherRealm at E3 to discuss the perks and pitfalls of this latest project.

Injustice really does look kind of amazing, adopting the muted palette of recent DC adaptations (think Batman: Arkham City, also from Warner Bros) rather than the super-saturated over-the-top hues of Mortal Kombat. It's the little changes like that, modifying the developer's well-loved formula to better suit the source material which shows the love NetherRealm has for the comics. Even though the Injustice characters are beating the living daylights out of one another, they're doing it with respect.

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2 Responses to “Interview: Injustice: Gods Among Us”

  1. [...] more information on the game, let's revisit our E3 interview with John Edwards, and sit tight – there's plenty more where that came [...]

  2. [...] glimpse of Injustice while at E3 this year, and chatted to NetherRealm's John Edwards about the perks and pitfalls of working with a licensed product like the DC Comics gang. The major difference: No [...]

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