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Australian game publishers have a frustrating history of submitting controversial games to the Classification Board under false names, in the hope to avoid the media drama that inevitably occurs if the game is Refused Classification.
Classic examples include Paper, Scissors, Stone (which was later revealed as Star Wars: The Old Republic), Bloodhunt (Modern Warfare 2), Stamacsta (Sega's Rise of Nightmares), EA's colourful offerings of Project Red (Bulletstorm) and Project Blue (Shadows of the Damned) and, of course, the very subtle 000A which hid the fact Duke Nukem Forever had swept past the censors unscathed.
Today, during my usual persual of the classification database, I spotted a new title which simply had to be a codename. Bloodforge, it said.
Bloodforge. No developer would actually title a game that, would they? Something so blatant, so violent, so... tasteless...
...and yet, they did. Bloodforge is an Xbox 360 game headed to Xbox LIVE in the not-so-distant future. Its catchphrase is pretty much exactly what you'd expect from a game with that sort of title, and the gameplay is designed to shock.
Decapitate. Eviscerate. Maul. Chop. Slice. Dice. Skewer. Lacerate. Pound. Cleave. Hack. Sever. Stab. Kill.
It's actually in the workd from Microsoft Studio, believe it or not, with a little help from in-house developer Climax (formerly responsible for Silent Hill: Shattered Memories on Wii, Diablo on PlayStation, and - ahem - the PC version of Viva Pinata.
Bloodforge has been in the works for a while now, with no concrete release date, and very few details released to the public eye. Colour us intrigued - we'll keep you posted.
I like video games and music and cups of tea and noodles and beagles and colour-cycling LEDs.
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