Video Interview: Duke Nukem Forever

It looks like the "infamous" Duke Nukem Forever might not be vaporware, instead rising gracefully from the ashes with a little help from Gearbox Studios. President of the company, Randy Pitchford - and Vice President Steve Gibson - were in Brisbane this weekend to show off their new baby (still with no specific release date, but they promise we'll see it on shelves in 2011), and we got a chance to have a chat with them both about the Duke, the pressure of living up to expectations, the possibilities of multiplayer, and a little bit of their feelings on censorship.

At today's event at the Mana Bar, Randy and Steve explained that the game pokes fun at itself, with Duke Nukem Forever set twelve years after the events of Duke Nukem 3D. The Duke himself is now one of the richest men in the world, who owns (and lives in) a casino, and enjoys all the finer things of life... including a video game made in his honor based on his battle with the martians. He's observed to quip that - after twelve years - it better be good!

From what we've seen, it's shaping up to be good indeed - and we'll have some more coverage of the event right here on GamePron later this week!


This story was featured in Episode 5 of GamePron News:

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7 Responses to “Video Interview: Duke Nukem Forever”

  1. [...] News Episode 5 features the one and only Duke Nukem Forever, which we were lucky enough to check out this week. We also confirm the poorly-kept secret that [...]

  2. Saul says:

    Good work! Wish I could have hung around to have a look at it.

  3. [...] Video interviews from Mana Bar: Video Interview: Duke Nukem Forever ? GamePron Reply With Quote + Reply to [...]

  4. [...] forget – we also got a one-on-one (well, one-on-two) interview with Randy and Steve while they were in town, chatting all about Duke Nukem Forever after we got a bit of hands-on time [...]

  5. Anon says:

    Man im glad they said its going to be at least as long as 3 call of duty’s, that makes me happy ;)
    If you recall those games back then had quite a few levels, doom 2 had 32 levels, duke3d has 3 episodes….Blood had 5 episodes with the addon! and that took quite some time to get through, also a lot of variety in the maps. In call of duty and generally all other FPS today you have a few varying missions but all leading through a central story which is rather quick. Few games take more than 20 hours these days, the last one I recall that long is perhaps Half Life 2 if you didnt rush through it. Or if you include the 2 addons. Well heres hoping duke 3D will be a nice 25+ hour game and a huge amount of different locations and gameplay types from the driving the bigfoot truck to underwater stuff, lots of secret areas to find (something most games dont even have today), etc.

    • fukhead says:

      I totally agree with you Anon.

      & Hats off for mentioning Blood, my favourite of the Build 3D engine games by far :)

      You might be pushing it expecting huge ammounts of diff locations tho as in the last 14 years all I’ve heard mentioned is Las Vegas lol

      But hey at least we are guaranteed strip joints :P

  6. [...] accepted the mantle of development responsibility, brought the game to Australia. We caught up with Randy Pitchford and Steve Gibson and asked them a few questions on camera – while Yahtzee asked them a few more at [...]

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