[GCAP 2010] Interview: Jay Wilbur (Epic Games)

GCAP 2010

GCAP 2010

Epic Games are long-term supporters of the annual GCAP conference - and this year Jay Wilbur, the company's Vice President of business development, made it out to the Gold Coast to make sure everybody knows just how awesome their Unreal Engine really is. GamePron caught up with Jay and asked him a few questions to find out what's happening behind the scenes with Gears of War 3, Bulletstorm and the mysterious Project Sword.

As in previous years, Epic were also responsible for the appropriately-named Epic Welcome Reception held at GCAP on opening night. Presented as an opportunity to "meet and mingle with other participants", it was a great night of chatting, networking and generally hanging out - and all of it with a handy bar tab! Thanks, Epic - see you next year!

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4 Responses to “Interview: Jay Wilbur (Epic Games)”

  1. [...] Epic‘s Jay Wilbur was in Australia recently for GCAP, we asked him a few questions about what was in store, and he was quite excited about the project – so we can only imagine [...]

  2. [...] we caught up with Jay Wilbur from Epic Games in October (back when the game was known as Project Sword), he was very excited [...]

  3. [...] Epic Games Vice President Jay Wilbur can talk. We caught up at E3 to find out what was new and exciting since we saw him last. [...]

  4. [...] of detail which has lead Epic to its latest strategy: "Unreal Everywhere", a concept we've heard VP Jay Wilbur discuss on a number of occasions, and which Sweeney elaborated on in his presentation, as reported [...]

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