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It is a sad day for the Australian games industry, with stories filtering through that Krome Studios have closed down their Adelaide office and their Melbourne and Brisbane studios have been heavily cut.
Oh no, Krome Studios Melbourne and Adelaide have closed... 60+ people from Brisbane gone. So I'm told
Ahh, still bad, but not 'as' bad... Melb Krome still going, but approx half got the sack.
Local industry veteran Tony Albrecht has been there twice before, having weathered the cuts which closed the Adelaide offices of Ratbag Games/Midway Australia back in 2005, and again when the local offices of Pandemic Studios were closed in early 2009.
He took to Twitter with his thoughts:
My condolences to the Krome guys and gals that were let go today. Sometimes the Game Dev Industry sucks. Go get really drunk is my advice.
The Australian games industry has taken to Twitter to convey their feelings over this latest round of job losses:
Tony Reed, head of the Game Developers Association of Australia offers:
Looking for solutions for recently unemployed Krome staff. Big Ant in Melbourne are looking for engine programmers - www.bigant.com
Any Brisbane (or otherwise) Kromans looking for advice on going indy, feel free to drop a line through.
Details are slim at this point, but we have heard stories that more than 100 staff members have been let go, from a company boasting 400 last year. This round of cuts follows another major round late last year (due largely to the global financial crisis), and the 50 employees let go in April.
Krome is best known for the creation of Ty the Tasmanian Tiger, but in recent years they've also helped to develop Star Wars: The Force Unleashed, Transformers: Revenge of the Fallen, Hellboy: The Science of Evil and Microsoft's Game Room.
I like video games, fishing, Depeche Mode, long walks on the beach, writing discussion papers and cups of tea. Not necessarily in that order.
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