Morrowind 2011 Mod Compendium

Date 3/1/2011
Filename Morrowind_2011.7z
Size 1.08 GB
Website http://morrowind2011.wordpress.com/
Last Access 31 hours ago
Downloads 71780
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Description My name is Tyler Smith, I’m from Calgary Alberta. I have play Morrowind since it first came out over the years I have seen many guides posted on how to upgrade Morrowind.

I find that many of them changed to many aspects or messed up the order for the data to be extracted.

So I have spent the past few weeks since December 2010 taking what I had and rebuilding a mod compendium, that anyone can take follow a few setups for setup and be done to play.

I hope to cut many hours of downloading and searching for files.

The biggest issue with this how mad will some of the authors be with this? I do care about them I have included a credits file in the zip and here.

I wanted to this for everyone and in case these files disappear over the years we have this mod compendium.

--

Chapter 1: Hardware check

ATI driver page
Nvidia driver page

Please to save me any strange emails, update your system. Morrowind is from 2002, but Morrowind Graphics Extender (MGE) takes a lot of hardware to run correctly.

Chapter 2: Setting Up Morrowind

This setup is for only for the game of the year edition or if you Morrowind, Tribunal, and Bloodmoon.

1. Morrowind
2. Morrowind v1.2.0722
3. Tribunal
4. Tribunal v1.4.1313 Patch
5. Bloodmoon
6. Bloodmoon v1.6.1820 Patch

I understand that each version should update, but there is no reason not be careful and update each time, before you install the next expansion.

Game of the year edition is patched to v1.6.1820
All versions should be at v1.6.1820

When you start Morrowind, you shall see in the lower hand side of the main menu the version number.

Steam version:

Steam version has everything needed to get setup and running

Steam Game of the year edition is patched to v1.6.1820

Steam version setup:

1. Disable Steam Community In-game overlay it will never work with the Morrowind Graphics Extender (MGE).

Open steam " top menu -> view -> settings -> in-game tab " and then remove the check mark for “Enable Steam Community In-game”

2. Download and run this (or any file date changer): Download date changer

This is only for the steam versions.

Now, click Add Files, and navigate to where your Morrowind files are. Morrowind should be here: C:\Program Files\Steam\SteamApps\common\morrowind\Data Files\Morrowind.bsa. Also for later versions of Windows 64-bit Operating Systems would place the file in C:\Program Files(x86)\ instead of C:\Program Files.

Other version of Morrowind are in C:/Program Files/Bethesda/

Set Morrowind.bsa created date, modified date, and accessed date all to 5/1/2002

Now, click Clear, and go to Add Files again, renavigate to where you were before, but instead of selecting Morrowind.bsa, select Tribunal.bsa
Set Tribunal.bsa created date, modified date, and accessed date all to 11/6/2002

Now, click Clear, and go to Add Files again, renavigate to where you were before, but instead of selecting Tribunal.bsa, select Bloodmoon.bsa
Set Bloonmoon.bsa created date, modified date, and accessed date all to 6/3/2003

Getting these dates will fix the all the issues with mods.

Chapter 3: Testing Morrowind

If you have a old set of saves, backup and remove them.

Creating a new character and getting through the basic character creation and into town will give you a perfect setup for this mode.

If at this point you start running into issue with the default install, now’s a real good time to fix it.

Settings to change in options: View distance to max, and the same with real shadowing, this will affect MGE down the road.

Also fix up combat to the “use best attack” unless you prefer the default fighting in Morrowind.

Last suggestion is for newer players in the options menu, make sure you decrease the difficulty slider and increase as you level you’re character up.

Chapter 4: Download Morrowind 2011 Mod Compendium

Link to torrent is up have fun

I would recommend using 7zip to extract files

Extract the data into the root of the Morrowind folder, and make sure you say yes to everything. Make sure before extracting that this is a clean install, extra ESP/textures should only be used once Mod Compendium has been install and working; it has not been tested with other mods than what I have included.

Example of root path:

C:\Program Files (x86)\Steam\steamapps\common\morrowind\ (Windows 7/Vista)

C:\Program Files\Bethesda\Morrowind (Windows XP)

Chapter 5: Morrowind adding the correct Plugin order *Do not skip this step*

Big warning DO not add anything extra and follow this list closely. I have removed as many extra file as I could. But a number of the ESP files are for MGE ONLY.

Also in the root of the Morrowind folder after you have extracted my files there is the Morrowind Code Patch.exe, you will need to run that. I recommend using the Rain/Snow collision, improved animation support, and the bump/reflect changes, other than that I just go with the defaults -> Apply chosen patches it will create a new Morrowind.exe

This setup needs to be done before MGE so we can import the bulk of the work right away.

Again make sure you have Morrowind folder open, and open the Morrowind.ini file with notepad.

Morrowind.ini highlighted in the root Morrowind folder

You should be able to copy the following at the bottom where “[Game Files] is listed:

[Game Files]
GameFile0=abotWaterLife.esm
GameFile1=Aduls_Master_Mod.esm
GameFile2=Better Heads Bloodmoon addon.esm
GameFile3=Better Heads Tribunal addon.esm
GameFile4=Better Heads.esm
GameFile5=Bloodmoon Landscape Overhaul 1.0.esm
GameFile6=Bloodmoon.esm
GameFile7=Book Rotate.esm
GameFile8=MCA.esm
GameFile9=Morrowind Patch v1.6.4.esm
GameFile10=Morrowind Patch v1.6.5-BETA.esm
GameFile11=Morrowind.esm
GameFile12=SG-MW-ecology-BM.esm
GameFile13=Texture Fix 1.8.esm
GameFile14=Tribunal.esm
GameFile15=abotWhereAreAllBirdsGoing.esp
GameFile16=Acheron’s Camping Gear 2.esp
GameFile17=adamantiumarmor.esp
GameFile18=Aduls_Clocks_and_Watches.esp
GameFile19=AreaEffectArrows.esp
GameFile20=AtmosphericSoundEffects-3.0-Tribunal.esp
GameFile21=A_flock_of_seagulls.esp
GameFile22=Barabus Orcs.esp
GameFile23=Barabus’ fireplaces 2.esp
GameFile24=Better Bodies.esp
GameFile25=Better Clothes_v1.1.esp
GameFile26=Better Skulls.ESP
GameFile27=Better weaponz (rev1.0_DWEM).esp
GameFile28=Better weaponz (rev1.2_DWEM).esp
GameFile29=Better weaponz (rev2_Daedrik).esp
GameFile30=BetterBooks_AlchFormfix.esp
GameFile31=BetterClothesForTB.esp
GameFile32=BetterClothes_Patch.esp
GameFile33=bones.esp
GameFile34=Book Rotate " Bloodmoon v5.3.esp
GameFile35=Book Rotate " Tribunal v5.3.esp
GameFile36=Clean Better Daedric.esp
GameFile37=Clean Key Replacer MW Renamer.esp
GameFile38=correctUV Ore Replacer 1.0.esp
GameFile39=Divine_domina_part_1.esp
GameFile40=Divine_domina_part_2.esp
GameFile41=Divine_domina_part_3_Tribunal.esp
GameFile42=Divine_domina_part_4.esp
GameFile43=DN_Adamantium.esp
GameFile44=DN_IceBlade.esp
GameFile45=DN_Umbra.esp
GameFile46=Ebonheart Fix.ESP
GameFile47=EBQ_Artifact.esp
GameFile48=entertainers.esp
GameFile49=IceBradyHurdyRobeReplacerALL.esp
GameFile50=Illuminated Windows " Bloodmoon.esp
GameFile51=Illuminated Windows.esp
GameFile52=Key Replacer Trib & BM.esp
GameFile53=KS_Ren’s_Oblivion_Hair_for_Morrowind_1.0.esp
GameFile54=k_in_tent.esp
GameFile55=K_Potion_Upgrade_1.2.esp
GameFile56=K_Scroll_Upgrade_MW_Trib_Bmoon.esp
GameFile57=k_weather (louder sounds).esp
GameFile58=LCV Schedule Markers.esp
GameFile59=LCV Wolverine Hall 01.esp
GameFile60=LeFemmArmor.esp
GameFile61=LightTheWayScriptBM.esp
GameFile62=MCA " Divine Domina Addon.ESP
GameFile63=NPC LCV Locks.esp
GameFile64=NPC LCV Schedules 03.esp
GameFile65=Nymeria’s Faster Walk.esp
GameFile66=RingsUnique_1C.esp
GameFile67=RingsUnique_MB_1C.esp
GameFile68=RingsUnique_MT_1C.esp
GameFile69=RingsUnique_M_1C.esp
GameFile70=SG-MW-ecology-BM-plugin.esp
GameFile71=Siege at Firemoth.esp
GameFile72=SirLuthor-Tools.esp
GameFile73=Slof’s BB neck fix.esp
GameFile74=Slof’s Better Beasts b.esp
GameFile75=TLM " Complete.esp
GameFile76=TombsReplacer.esp
GameFile77=UAR_ChodalaBoots.esp
GameFile78=UniqueFinery.esp
GameFile79=UniqueFinery_NoRobe.esp
GameFile80=Vality’s Ascadian Isles Addon.esp
GameFile81=Vality’s Balmora Addon.esp
GameFile82=Vality’s Bitter Coast Addon.esp
GameFile83=Vurt’s Ashlands Overhaul.esp
GameFile84=Vurt’s Grazelands Trees.ESP
GameFile85=Vurt’s Solstheim Trees & Bushes Replacer.ESP
GameFile86=Waterfall v1.0.esp
GameFile87=WeatheredSigns.esp
GameFile88=Westly’s Master Headpack X.esp
GameFile89=_BLLDV_ALL.esp

If that does not work than make sure only the following files in the Morrowind launcher -> Data files are selected:

Morrowind.esm
Tribunal.esm
Bloodmoon.esm
abotWaterLife.esm
Better Heads.esm
SG-MW-ecology-BM.esm
Texture Fix 1.8.esm
Aduls_Master_Mod.esm
MCA.esm
Better Heads Tribunal addon.esm
Better Heads Bloodmoon addon.esm
Bloodmoon Landscape Overhaul 1.0.esm
Book Rotate.esm
Morrowind Patch v1.6.4.esm
Morrowind Patch v1.6.5-BETA.esm
Better weaponz (rev1.2_DWEM).esp
Better weaponz (rev1.0_DWEM).esp
WeatheredSigns.esp
entertainers.esp
AreaEffectArrows.esp
LeFemmArmor.esp
adamantiumarmor.esp
EBQ_Artifact.esp
AtmosphericSoundEffects-3.0-Tribunal.esp
Divine_domina_part_1.esp
Divine_domina_part_2.esp
Divine_domina_part_3_Tribunal.esp
SirLuthor-Tools.esp
Better Bodies.esp
Divine_domina_part_4.esp
Nymeria’s Faster Walk.esp
Key Replacer Trib & BM.esp
Slof’s Better Beasts b.esp
K_Scroll_Upgrade_MW_Trib_Bmoon.esp
BetterBooks_AlchFormfix.esp
K_Potion_Upgrade_1.2.esp
Barabus’ fireplaces 2.esp
Slof’s BB neck fix.esp
Barabus Orcs.esp
Book Rotate " Tribunal v5.3.esp
Book Rotate " Bloodmoon v5.3.esp
SG-MW-ecology-BM-plugin.esp
Waterfall v1.0.esp
Illuminated Windows.esp
Illuminated Windows " Bloodmoon.esp
Clean Better Daedric.esp
bones.esp
A_flock_of_seagulls.esp
Clean Key Replacer MW Renamer.esp
abotWhereAreAllBirdsGoing.esp
k_weather (louder sounds).esp
k_in_tent.esp
Better Clothes_v1.1.esp
Acheron’s Camping Gear 2.esp
KS_Ren’s_Oblivion_Hair_for_Morrowind_1.0.esp
Better weaponz (rev2_Daedrik).esp
RingsUnique_1C.esp
RingsUnique_MB_1C.esp
RingsUnique_MT_1C.esp
RingsUnique_M_1C.esp
DN_Umbra.esp
Vality’s Ascadian Isles Addon.esp
Westly’s Master Headpack X.esp
Aduls_Clocks_and_Watches.esp
TombsReplacer.esp
_BLLDV_ALL.esp
Vality’s Bitter Coast Addon.esp
Vality’s Balmora Addon.esp
BetterClothesForTB.esp
BetterClothes_Patch.esp
DN_Adamantium.esp
DN_IceBlade.esp
correctUV Ore Replacer 1.0.esp
UniqueFinery_NoRobe.esp
UniqueFinery.esp
Better Skulls.ESP
UAR_ChodalaBoots.esp
IceBradyHurdyRobeReplacerALL.esp
Vurt’s Ashlands Overhaul.esp
Vurt’s Solstheim Trees & Bushes Replacer.ESP
MCA " Divine Domina Addon.ESP
Vurt’s Grazelands Trees.ESP
Ebonheart Fix.ESP
LightTheWayScriptBM.esp
LCV Wolverine Hall 01.esp
Siege at Firemoth.esp
TLM " Complete.esp
NPC LCV Locks.esp
NPC LCV Schedules 03.esp
LCV Schedule Markers.esp

Chapter 6: Setting up Morrowind Graphics Extender (MGE)

I have included a beta version of MGE in the download.

In the root of the Morrowind folder look for “MGEgui.exe”, and go ahead and open the application “do not worry if you get any errors”.

There are eight main tabs in MGE:

1. Main
2. Global Graphics
3. Render State
4. Input
5. Misc
6. Morrowind.ini
7. Tools
8. Distant Land

Recommended settings:

1. Main:

Quality -> click on “Best quality”
Settings -> check box for import Morrowind.ini -> than click on import settings

2. Global Graphics:

Display -> Change display resolution to desired setting.
Scene -> I would recommend dropping the Anti Aliasing level to 2x.

3. Render State:

Texture filters: leave as default, but I recommend adjust the Anisotropic filtering level to 8x.
Options: Check Enable Fog, FPS Counter (you can disable this later, leave it on for now for adjustments), Display messages, Hardware Shader, and finally AA colour fix.

4. Input:

Options: Check Skip opening Movie, and I recommend using the “Allow alternate combat controls”

5. Misc:

Make sure there is a check for “Correct aspect ratio when zooming”
Make sure there is a check for “Bind AI distance to view distance”

Shaders (do not miss this area) place checks for: Hook texture loads, Update shader variables, Supply shaders with depth info, and Supply HDR info to shaders (default should be 2.00)

6. Morrowind.ini:

General settings place a check next to: Allow yes to all, Thread loading, and Hit Fader.

I don’t recommend the using “High detail shadows”, I find the performance hit to be fairly high.

7. Tools (this is broken into two steps):

First select “Shader editor”

You will get a new dialog box “New File " Shader Editor”

I have included a special ingame.fx and other shaders, to create water foam/sun rays etc (so unlike other guides there is not much to setup).

Warning I have provided a default setup below, you might have to adjust depending on hardware and preferences:

Select “Edit active chain” -> Select only and in order (double click to add from top to bottom):

1. DX9 HLSL HDR 2
2. sunshaft_v002a
3. trueBloom_g6_i6

Then select save

Final shader setup

In the shader editor just goto file -> exit.

7-2. Tools part 2, magic:

Select “Distant land file creation wizard”

Make sure you select “Use Morrowind.ini” and did not skip the plugin setup in the previous steps.

Now in the list you will select MGE only ESP files:

Grass_Ascadian Isles.esp
Grass_Bitter Coast.esp
Grass_Grazelands.esp
Grass_West Gash.esp

Grass ESP selected in MGE only, do not check these in the main Morrowind launcher

After you have the all the ESP files listed, and imported from Morrowind.ini select continue.

*You might get a message about “Choosing a data creation method”, just make sure that all the check boxes are ticked, and then click on “Re-run distant land configuration setup >>> “

Now you will be at Land Textures, I recommend using the default unless you have a very high end system:

Default options:

2048 -> World texture resolution
1024 -> World normal map resolution

After you have the settings click on “Create land Textures”

Land Meshes is the next dialog window, and again just leave it as default:

High -> World Mesh detail

After you have the settings click on “Create land Meshes”

Statics is the next dialog window, recommend settings below (animated grass take a bit on the frame hit thats why I have adjusted the values”

Grass density: 50%
Mesh detail: 90%

Tick off: Include activators, Include misc objects, Include interiors behaving like exterior, and finally include interiors with water.

Finally make sure “Use list of statics overriding parameters set above” is also checked off.

Reference Statics picture

After you have the settings click on “Create Statics”

You may want to grab some coffee, this takes awhile with this mod package…

Click Finish when done, don’t worry if there are any errors.

8. Distant Land

Again in Distant land there is a lot to play with, I have the again recommend the following:

Make sure there is a tick on “Use distant land”

Draw distance: drop it down to 6 to 10, base on FPS (this is the best way to restore lost FPS)
Shader Model: 3.0

Place a tick on “Auto set other distances” and the bullet “By Draw Distance should be selected”

Place a tick on “Use Distant Statics”, leave this one alone for settings use as default.

Water settings (my favorite settings, I rather lose frames for nicer looking water; again these are just recommendations):

Select the following:

-Sky
-Landscape
-Blur reflections
-Nearby statics
-Distant statics (if you don’t tick this it will give back some frames per second)

-Dynamic Ripples change both settings to 55

Distant land reference pictures

Morrowind Graphics Extender (MGE) can just be closed using the red x in the corner it will save.

Chapter 7: Applying settings for the MIT settings

This step is not normal but since I had no choice but to include this files or a few of the ESP wouldn’t work without them.

In the Morrowind data folder there is a application called: MorrowINI.exe

Reference for location the file

Again this file is stored in the data folder for a reason and when you setup it needs to be set to the root Morrowind folder:

C:\Program Files (x86)\Steam\steamapps\common\morrowind\ (Windows 7/Vista for steam)

C:\Program Files\Bethesda\Morrowind (Windows XP)

How it should look when you open the application

Now you will have to chose what you want in here, but I do recommend the following:

ase30-Apply -> highlight that then select the little pen icon “Apply INI template”
Earthlike sky " light nights -> highlight that then select the little pen icon “Apply INI template”
TLM Outdoor settings -> highlight that then select the little pen icon “Apply INI template”

ASE30 is the extra sounds I have selected, and I find the dark nights is way to dark.

Now back in the root Morrowind folder change the following in “Morrowind.ini” replace same section with values listed below:

[LightAttenuation]
UseConstant=1
ConstantValue=0.382
;
UseLinear=1
LinearMethod=1
LinearValue=1
LinearRadiusMult=1.0
;
UseQuadratic=1
QuadraticMethod=2
QuadraticValue=2.619
QuadraticRadiusMult=1
;
OutQuadInLin=0

Chapter 8: The final step

I have already updated a few of the ESP files in this mod to correct a number of errors listed by TESTool, so you don’t need to use that.

There is a folder in the Morrowind root called “Mlox” and inside that folder is Molx.exe

You can use Molx from that folder, it will report a few errors (that can’t be fixed, and I’m aware of them). But you can use this tool to update you’re load order of mods, this should fix any last conflicts (just launch the application and then select on “update load order”.

Finally you can use the AnimKit2.1Setup.exe in the root to setup and install to fix Animation errors. I recommend using Dirnae’s animation mod as the select one.

To setup up AnimKit2.1 just run the installer, run the shortcut “Morrowind AnimKit UI”, go through the setup, select Fix Animation errors, finally select “Dirane’s animation” and hit “Apply Anim Mods”.

Information, and contact info + credits

My name is Tyler Smith, I’m from Calgary Alberta. I have play Morrowind since it first came out over the years I have seen many guides posted on how to upgrade Morrowind.

I find that many of them changed to many aspects or messed up the order for the data to be extracted.

So I have spent the past few weeks since December 2010 taking what I had and rebuilding a mod compendium, that anyone can take follow a few setups for setup and be done to play.

I hope to cut many hours of downloading and searching for files.

The biggest issue with this how mad will some of the authors be with this? I do care about them I have included a credits file in the zip and here.

I wanted to this for everyone and in case these files disappear over the years we have this mod compendium

Credit link:

Credit link.

Please email me at:

warwon@gmail.com

If you have issues or suggestions!
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Morrowind 2011 Graphical Project

  • Platform: Mac, PC
  • Publisher:
  • Developer:
  • Genre: First Person, Role-playing

  • My name is Tyler Smith, I’m from Calgary Alberta. I have play Morrowind since it first came out over the years I have seen many guides posted on how to upgrade Morrowind.

    I find that many of them changed to many aspects or messed up the order for the data to be extracted.

    So I have spent the past few weeks taking what I had and rebuilding a mod compendium, that anyone can take follow a few setups for setup and be done to play.

    I hope to cut many hours of downloading and searching for files.

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